AI Insights · Timothy · October 2021
Top Cat Games in Israel Q3 2021: Unified Platform Performance
In Q3 2021, the top cat games in Israel showed varied trends in downloads, revenue, and active users. Notable apps include My Cat – Virtual Pet Games and The Battle Cats.
In the third quarter of 2021, the top cat games in Israel on a unified platform demonstrated diverse performance trends in terms of downloads, revenue, and active user engagement. Below, we delve into the specifics of the leading five cat games, with data insights provided by Sensor Tower.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced a notable decline in weekly revenue, starting at approximately $1.4K at the end of June and decreasing to around $619 by the end of September. Weekly downloads saw significant fluctuations, peaking at 424 in the final week of September. Active users initially dropped from 2.8K to 2.2K but surged to over 3.3K by the end of the quarter.
The Battle Cats, published by ponos corporation, showcased a varied revenue pattern, with a peak of $1.6K in mid-September. Downloads remained relatively stable, with a slight rise from 208 in late June to a peak of 303 in mid-September. Active users showed a steady increase, reaching 962 by the end of the quarter.
My Talking Angela 2 by Outfit7 Limited, released in mid-July, quickly gained traction with downloads peaking at 24.3K in late July. Revenue saw a high point of $1.6K in late July but gradually decreased to $277 by the end of September. Active users peaked at 56.7K in early August before stabilizing around 35.6K by the end of the quarter.
Talking Tom Gold Run, also from Outfit7 Limited, maintained a consistent download rate, with a peak of 6.8K in early September. Revenue exhibited significant growth, culminating at $1.4K in the last week of September. Active user count remained strong, peaking at 131K in late August before declining to 116K by the end of September.
My Talking Tom 2, another title from Outfit7 Limited, showed a significant increase in downloads in mid-July, reaching nearly 21K. Revenue peaked at $999 in the last week of September. Active users saw a steady climb, peaking at 140K in mid-July before stabilizing around 104K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.